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PauseAllUnits

Description

Doesn't pause or unpause already paused units. Doesn't try to unpause new created units. Doesn't use global variable. Saves a key on each unit to identify paused unit. Key is removed automatically when unit is removed from game. PauseAllUnitsBJ

Source File

Core/General/Library Unit.j

Library

ALibraryCoreGeneralUnit

Scope

-

Private

No

Parameters

Return Type

-

Public

No

Native

No

Constant

No